Is Druidcraft Cantrip Spell? Yes. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. They have versatile effects from spell to spell (for the most part). Get a bucket of water, some fruit juice and a few bits of wood. Cantrip Versatility: This optional rule provides the ability for druid to trade out a cantrip whenever they get an ASI. A comprehensive list of all official Druid spells for Fifth Edition. Gust and Druidcraft can also be useful for distraction. It deals low damage, but imposes disadvantage on the target. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. Druidcraft – Available For Druids; Casting Time: Action. Thorn whip gives you a damaging cantrip and as you said, repositioning is a decent form of battlefield control. Blessed by Pan You know the druidcraft cantrip. It has a wide range of uses. Components: Verbal, Somatic. you learn a cantrip of your choice: either druidcraft or thaumaturgy. And maybe give them an illusion cantrip of some kind? Not familiar with wizards either. If I took Produce Flame as a druid cantrip, my to hit is a +6 but it only has a 30 ft range. Duration: Instantaneous. One utility cantrip - Druidcraft or Guidance preferably. splepage. billybummler • 4 yr. While you wear this cape, you can cast the druidcraft cantrip at will, and creatures with a sense of smell make attacks of opportunity against. Ability Score. Additionally, Druid's wildshape has nigh-endless out-of-combat potential (like. During the Summer, you know the firebolt cantrip. If the PCs can use Druidcraft to blind an opponent, then so can an NPC's minion acolyte. You gain access to Detect Magic and Disguise Self right from the bat, two great spells that always find use – even in higher levels. This is an update of my previous answer. It's meant to do damage and specifically mentions lighting things on fire. To me it clearly is the weaker one compared to the other "class flavor" cantrips. Arcane Shot (Level 3) Most importantly at level 3 when you choose this subclass, the Arcane Archer Fighter gains their most important feature: Arcane Shot. The scope of Druidcraft effects are either very narrow or not specific, in addition to being limited to a class that only has 2 cantrip slots at level 1. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint order of skunk. It moves up the damage scale like other cantrips, but requires a save rather than a ranged attack, unlike most other cantrip attacks. You know the druidcraft cantrip. druid and subclasses of cleric. While they can only cast Faerie Fire once per long rest, it's added to their list of known spells if they have any other spell slots. Fairy Magic: The druidcraft cantrip isn’t particularly impressive, probably the most helpful thing it can do is forecast the weather for the coming 24 hours. 60f range 1d6 and if they fail a con save they get disadvantage on their next weapon attack which is always. Whispering to the spirits of nature, you create one of the following effects within range: You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. 25. ) Second choice would be Mage Hand. Bladesinger is great for the defence bonus, as well as their fancy new Extra Attack cantrip casting. (Druidcraft) You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. It has a wide range of uses. Some rather useful cantrips: Druidcraft (Drd) Guidance (Clr, Drd)Monk: Summon incense/pipe weed as a bonus action to assist with meditation. Love Thorn Whip in combo with Moonbeam (and other spells like Cleric's area effects etc). There is one niche use for Dancing Lights when you really need to move it around independently and don't have the cantrip slots to spare for Mage Hand, and then basically only for creatures with dark vision. Thaumaturgy and Druidcraft are fun alternate versions of Prestidigitation. Druidcraft. Druidcraft. The only similarity is the fire manipulation. As an aside, clerics only have about 3 cantrips which are decidedly better than Light, so it's a pretty easy pick by level 4. If the duration is instantaneous, the. If you already have one of these cantrips, then, when you cast that cantrip during the season it is active, you may reroll any damage roll from the spell once each casting and take the. I think Produce Flame takes the cake over Create Bonfire as it works for both utility and combat. You know the Druidcraft Cantrip. I made a necro-muleteer who uses the Gust cantrip to blow the stench of his undead mules away from those who might be offended by it. ”. Let’s start off with the basic mechanics of the Druidcraftcantrip: School: Transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Classes:Druid When cast, this spell allows the druid to invoke the spirits of nature to create a variety of small effects within range: 1. Where relevant, your spell save DC for a cantrip cast using one of these rings is equal to 10 + half your character level, rounded down. Compendium - Sources->Basic Rules. My DM suggested that Thaumaturgy could be used for other minor, purely flavor-related effects that are vaguely religious or ~spiritual~, like making a random statue cry blood or creating an image of your god in a piece of toast. 3) druidcraft: ton of roleplay potential. Half-Dryad of the Moon . I'd recommend Minor Illusion and Friends. The subclass also has access to a number of abilities designed to make it devastatingly effective with ranged weapons, from magically infused ammunition to being able to redirect a missed attack at a different target. The beast magically understands the command but is under no compulsion to obey. However, there are lots of cantrips that give some decent versatility and don't require. Level: Cantrip. Monsters. 5. Dancing Lights is a cantrip that can be used at will without consuming spell slots in Dungeons and Dragons 5e. She already has two damage cantrips. Druid Cantrips: “Nature -vs- Nurture”. You know the thorn whip cantrip. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. I. Mending can be turned into a job. Keep reading to discover why Dancing Lights is the. 4. While most DMs will let their players trade out options that aren’t working for them, this optional rule helps set a precedent for this practice. Being able to grab a beer without getting up wouldn't suck, though. This video provides dungeon master and player advice a guides for the cantrip. (Druidcraft) You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. 7/10. I'm kicking around some custom backgrounds that give a non-damaging cantrip. While wearing the mask you gain a +1 bonus to your spell save DC and you learn the Druidcraft cantrip. The Fairy didn’t have it, but the monster version of the Quickling did, so I figured the playable version of the race should have it Added Quickling Reflexes. 30’ Range. Damage/Effect: Control. A wizard Wishing to know the cantrip druidcraft could find himself turned into a level 1 druid. 2- Stealth Communication: After setting up with your party some ground rules, you can use the cantrip to create harmless sensory effects to give them quick messages. Duration: Instantaneous. Components: V, S. With the ability to put a +2 into any one of their core stats and a +1 into another, fairies are technically a good fit for any class, but their Fairy Magic ability (which gives them access to the Druidcraft cantrip and allows them to use the Faerie Fire and Enlarge/Reduce. This means we now can shift tactics on the fly. Druidcraft is at will like all other cantrips. Druidcraft can do something for a cantrip that would normally require a spell slot: Predict the future. this is likely our only chance to tell the devs they're headed in the right direction or to suggest a change. The D&D drow abilities & spells are unchanged, high elves can change their bonus cantrip when taking a long rest and they gain the ability to cast detect magic at level 3 and misty step at level 5, while wood elves gain the druidcraft cantrip at level one, and they gain the ability to cast longstrider at level 3 and pass without trace at level 5. He may have a slightly upgraded version that gives the whole druidcraft cantrip, or he may have just the flower bit as a flavor thing from having been relatively close to Keyleth compared to most Ashari* or from having tried to train under her. Always having a response for. He has the following druid spells prepared: Cantrips (at will): druidcraft. I don't know how strong are utility cantrips like Druidcraft and Thaumaturgy but one utility cantrip that I like is Control Flame (I like spamming changing colors of torches for hours and increasing their light range) So in short it should be at this moment something like. Useless? I would argue druid craft is better for druids . You instantly light or snuff out a candle, a. Spells. Druidcraft Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Whispering to the spirits of nature, you create one of the following effects within. Duration: Instantaneous. Most often it was used to make flowers for npc’s to gain their favor and to meet helpful people in the towns. Once you reach 3rd level you can cast the entangle spell once per day as a 2nd-level spell. Once on your turn when you hit a creature with an attack, you. Guidance is always useful. Since nature clerics get heavy armor proficiency you wouldn't have to explain away your armor; in addition, you could grab druidcraft due to the free druid cantrip, plus ritual casting + speak with animals from first level. Create a corpse character, role-play as your Find Familiar hamster (rat)And I always end up regretting taking Druidcraft, which is almost only used to light torches. Guidance, and either Shillelagh or Produce Flame. Weather is variable, and a six. Quickest way. It’d also be good for starting and putting out campfires while exploring the great outdoors. Druidcraft, Cantrip level Transmutation (Druid). Definitely a good cantrip. The effect might. Your walking speed is 30 feet. ago. I know. Produce Flame is great if you can't see in the dark by some other means. Druidcraft is the prestidigitation of the druid world. Unlike your spells, you can’t change them once picked. If you're limited to one or two then maybe don't pick it, but if you're going for a caster class and you have 4, then yeah, light is a great one. Most magewright rituals take 10 minutes to perform, but certain complex rituals can. Fairy: Small overlap with the druidcraft cantrip, but not having to wait until 8th level to be able to fly is always welcome. . But, farmers that have Druidcraft cantrips have guaranteed sprouts from day 1. Thorn Whip. This cape is made of colorful, aromatic petals. Friends CANTRIP. Or an unnatural order of vines on a tree bark, when more closely looked a, will indeed have tiny runes on them, maybw even visible only for those who use the druidcraft cantrip on it. Is Druidcraft Cantrip Spell? Yes. Druidcraft takes care of all the tiny effects you will need. You can use a bonus action to conjure a bulwark of earth that provides half cover to you or a creature of your choice within 30 feet of yourself. When you reach 5th level, you can cast the entangle spell once, without requiring the material component. • 7 yr. The other option would be to make a homebrew feat or item that grants it. The limitation of druidcraft is not it's effects, but the small amount of power it channels. The other combat choice could be Vicious Mockery, when imposing disadvantage for one attack is king. Druidcraft is one of the best and most overlooked cantrip spells in D&D 5e. Compendium. You cause harmless tremors in the ground for 1 minute. ago. Compendium - Sources->The Wild Beyond the Witchlight. (used in moroccan cooking) herbs for flavoured teas - lots of trace vitamins for health benefits - tastes good (linden flower tea is sweet like honey) - a nice hot drink to warm people up after a. Druidcraft : This spell is profoundly disappointing. Druidcraft was a transmutation cantrip spell that allowed the caster to commune with spirits to cause minor effects. In order to cycle through all 19 Cantrips that an Artificer may prepare, they would need to rest 19 times in 7 days, averaging to about 3 rests per day. Components: Verbal and Somatic (Movement) Druidcraft is more of a flavor cantrip than a powerful one. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Level: CantripCasting Time: 1 ActionRange/Area: 30 ftComponents: V, SDuration: InstantaneousSchool: TransmutationAttack/Save: NoneDamage/Effect: ControlDescr. Strong Wind A flying creature in a strong wind…Get on the stack. Druid Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). (And the most generally useful out of combat cantrip too. $4. By and large, Light is the far superior. Cantrip options: Dancing Lights / Light - "Ancestors! Light my path!" Mage Hand - "Ancestors! I could use a helping hand!". If the PCs can use Druidcraft to blind an opponent, then so can an NPC's minion acolyte. Mage Hand is fun, and definitely useful, but more of an adventuring cantrip than an everyday one. Components. Any light spell (Dancing Lights, Light) Mending. For example, I probably wouldn't take Druidcraft in addition to Prestidigitation and Thaumaturgy, but maybe your character has a compelling reason to have it. Druidcraft is a transmutation cantrip spell, its a good level for spell. When you reach 3rd level, you can cast cause fear as a 2nd-level spell once. As for your cantrip, neither option will have a huge impact. Damn, I forgot to mention Druidcraft as well. Circle of the Moon. Faerie fire is a decent spell to have at your disposal as getting advantage on attacks against creatures for multiple rounds can wind up in a lot of damage. This is useful when traveling between areas or in Dungeons & Dragons campaigns where survival is a major aspect of the gameplay, so it should take up a Cantrip slot if a lot of exploring is going to happen. You can cast them as often as you want. Oct 11, 2014. Wisdom is your spell casting modifier. You know the Druidcraft cantrip. Druidcraft is a fun “creative” cantrip that has a lot of potential uses, the main use of Faerie Fire is to find invisible enemies and Enlarge / Reduce has great combat potential for the enlarge half and good scouting potential for the reduce half. Artificers will have a total of 4 cantrips,- 2 at level 1, a 3rd cantrip at level 10 and a 4th cantrip at level 14. Mystic Shot. The druid is a 4th-level spellcaster. Make a flower. As vanilla players have to make the choice between optimizing their cantrips or picking a principally flavourful cantrip that doesn't have much mechanical benefits (even though they are there). You instantly light or snuff out a candle, a torch, or a small campfire. Whatever you do, be consistent in your ruling. Range: 30 feet. You might be thinking "but its a really powerful cantrip" no its not, its basically a language as a cantrip, it can barely. You learn magical theory or some of the secrets of nature – typical for practitioners of of this elven martial tradition. I think they have enough cantrips, but they need their third one sooner. The effect might manifest as a golden orb for clear skies, a cloud. I would aim for 1 melee option, 1 ranged, and 1 utility option by 4 when you get your 3rd cantrip. The druidcraft cantrip allows a druid to age and speed up the gestation of a single plant. Edit-utility. bard ranger druid and subclasses of cleric. Druidcraft. Produce flame and Druidcraft are pretty standard I think. Languages. You also learn the longstrider and pass without trace . $4. Source: Player's Handbook. Druid - druidcraft, shillelagh, shape water, thorn whip Wizard - Take whatever you want as with the release of tasha’s wizards can now change cantrips after a long rest so wiz is the most flexible with cantrips. Exactly plant growth is what I use however without sprouting them with druidcraft they wouldn't be counted as established plants for use with plant growth. Shadowdweller00 Adventurer. Cantrip druidcraft, friends 1st aid, animal friendship, charm person 2nd animal messenger, calm emotions, warding bond 3rd plant growth, speak with plants 4th aura of life, conjure minor elementals 5th awaken, commune with nature Simic Cantrip acid splash, druidcraft 1st detect poison and disease, expeditious retreat, jumpEach household/family in Aundair has one or two people who have the ability to cast a few basic cantrips/rituals, with it being a skill similar to being a mechanic. Components: V, S. Custom backgrounds granting cantrips. On top of that we can switch forms without spending an action at the beginning of each turn. Ranger 2 - Fighting Style: Druidic Warrior -----Druidcraft || Mold Earth Level 10. Because Druidcraft should work on most seeds and berries contain seeds, this should work. You know the druidcraft cantrip. A hit does 1d6 piercing damage and allows you to pull the target 10 feet toward you. Make potions. You can choose a druid cantrip to add to your known cantrips. You learn one druid cantrip of your choice. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Guidance is the more mechanically powerful cantrip; Druidcraft is the more flavorful. Skitiro • 4 yr. I would say learning a cantrip is similar to learning a new language or get proficiency in a tool/weapon/skill. Cantrip (can choose Minor Illusion as the cantrip of choice) Player’s Handbook, page 23: 8 + your proficiency bonus + your Intelligence modifier: Elf (Mark of Shadow) Spells of the Mark (needs to have the Spellcasting or the Pact Magic class feature) Eberron: Rising from the Last War, page 49: Depends on the class: Gnome (Forest). Yes indeed. Druidcraft. You have resistance to radiant damage. You know the Druidcraft Cantrip. We hope you will at least consider this cantrip when creating a druid. When you reach 5th level, you can cast summon beast once. The prediction would show, for example, a golden orb for clear sunny skies that would last for a couple of. This means that things like natural weapons will be lost, whereas the half-orc’s Relentless Endurance would still function. Druidcraft reads: You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. No spell slot or fancy alchemy needed. The one cantrip that no one, and I mean no one. One plant or living part of a plant within range instantly grows as much as it. Attack advantage for an ally – create distracting sensory effects so that an ally can land an attack. Mold Earth also have tons of use for infiltration. My Cleric/Druid already has: [Guidance], [Mending], [Sacred Flame], [Spare the Dying], [Druidcraft] and [Thornwhip]. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. Then you have a bag of seeds on you for a plant you need. 30 ft. Control Weather, Tempest Cleric actions, Storm Giant actions, Divine Interventions -- all would be outside the scope of the cantrip if they have not actually been set into motion at the time of the cantrip's prediction. You choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn either the Prestidigitation or Druidcraft cantrip. I’ll admit, before writing this article I didn’t truly comprehend Thorn Whip’s true value and versatility. PF lasts 10 minutes without concentration and is a mobile source of light (it's like a shorter, smaller version of Light that you can also attack with). 35ft speed; Druidcraft cantrip: Longstrider: Pass without Trace: The Elf race in DnD 5E. imo, they need to add something to a lot of the cantrip list, or just give access to "minor magic" as a thing all spellcasters get, to be able to have cool effects, without sacrificing mechanical power/balance. They can harness the power of nature to. The primal magic equivalent of spells like Thaumaturgy and Prestidigitation, Druidcraft is a great all-around cantrip. Mending. You regain the ability to cast these spells when you finish a long rest. Druidcraft can be turned into a job, being able to know weather and have small nature effects could be useful for botanists, florist, weather forecast and so on. Elves are nimble, perceptive and strong. Arcane tricksters already get mage hand and 2 cantrips at level 1. The fairy race's Druidcraft cantrip is unfortunately wasted on the wizard class, but at level 5, fairy wizards can use Fairie Fire innately once per long rest, giving the character more options in. Druidcraft Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Whispering to the spirits of nature, you create one of the following effects within Otherwise I would consider Druidcraft, Mending and Guidance is probably the optimal choice, but honestly the least fun to play with. Constitution is your. Steward of the. Druidcraft. Arcane Archers use enchanted arrows to control, disable, and debuff their enemies. In this case it would not be completely unreasonable that the target was pulled towards the Wildfire, since the whip originated from the spirit. Frost bite is what I’d argue is the best Druid damage cantrip. (Invisibility would’ve been in the same category if it was a cantrip. You can also use the spell to build shelters by growing plants and lighting campfires to keep warm. The weapon also becomes magical, if it isn't already. Persuasion advantage – Create a soothing and calm ASMR effect while speaking to someone. For example, if they really want to lean into the nature aspect, Druid is the only class that gets the Druidcraft cantrip (without feats #or the Druidic Warrior Fighting Style/specific race features#). This cape is made of colorful, aromatic petals. It has the following druid spells prepared: Cantrips (at will): druidcraft, produce flame, resistance, thorn whip 1st level (4 slots): cure wounds, faerie fire, thunderwave 2nd level. Mostly exclusive to Druids, and we should all be very happy about that fact because Druidcraft is garbage. The effect might manifest as a golden orb for clear. You learn an additional Druid cantrip of your choice at 10th level. Druidcraft CANTRIP. cantrip transmutation. 1. Grovespeaker. Just copy the spell details into a home brew spell and make it available to their class. There are a few spells for tempest clerics/druids, but not nearly enough to my liking. You’d never have to wait and see if your seeds germinate or if your flowers bloom. Fairy Rings. Since nature clerics get heavy armor proficiency you wouldn't have to explain away your armor; in addition, you could grab druidcraft due to the free druid cantrip, plus ritual casting + speak with animals from first level. Healing a tree would probably require either lesser or greater restoration, depending on the damage. And picked up handfulls of seeds from there. From Player's Handbook, page 236. Just and extra 1d4 on skill checks. I highly recommend shillelagh because its the only way to be effective melee when you are out of shapes. Being able to instantly light, or snuff out a small flame can be very useful. #3 May 4, 2021. Thorn Whip Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous You create a long,. What Book Is Druidcraft In? You can find the druidcraft spell in the sourcebook of “Dungeon & Dragons Player’s Handbook” whose full details are in the book. Best Races for Druids. As you walk, a dusting of petals drift behind you, disappearing before they touch the ground. Later on, nature cleric would give you things like plant growth and tree stride which both seem like things you might likeLong tied to the natural heart of the Lotusden Greenwood, these halflings have adapted to live synergistically with the chaotic laws of the wilds. Animal Friendship LEVEL 1. Thaumaturgy often gets. Casting Time. The Wording: Transmutation Cantrip Duration: 1 action Range: 30 feet Components: V,S Duration: Instantaneous “Whispering to the spirits of nature, you create one of the following effects within range: You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous. At the end of the day it's a cantrip. Intimidation advantage – Create the sound of a. Druidcraft is a cantrip that can be used at will without consuming spell slots in Dungeons and Dragons 5e. You create a tiny harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. Wisdom is your spellcasting ability. Earlier we said shillelagh was a better melee cantrip, but you are already shapeshifting so much that you might as well take this cantrip instead. Would help those Rogues out from time to time with disarming a trap or picking a lock for example. Arcane Technique. Guidance. If you are in a world where the weather is important, this cantrip can be a lifesaver. Guidance, and other similar spells, or Druidcraft. So 250 days. The Thorn Whip cantrip is peculiar: its origin fixes the point the target is pulled towards to, it is not just a point in space from which the spell erupts (e. • 8 yr. From Player's Handbook, page 236. Giant’s. a) For Attack: Acid Splash, Eldritch Blast, Jolt, Magic Weapon, & Thunderclap: Allowed for range increases based on options in the Control Area. Follow the same rules as for Magic of the Dryads. 1 action. Druidcraft is a subclass of the Druid class in Dnd 5e. ago. It does almost nothing, and the things it does are nearly useless. com Druidcraft. Decide what you think you'll want to do in combat and choose your cantrip(s) to suit that at level 1. In "Giant Options," there was a feat called Elemental Touched, which granted either the druidcraft or thaumaturgy cantrip and let the player choose from one of four elemental effects every long rest, allowing them to perform a bonus action ability tied to that element, such as Air granting one round of flight. For the druid spell list without optional spells, see Core Druid Spell List. Thaumaturgy. Prerequisite: druidcraft, prestidigitation, or thaumaturgy cantrip If you know the druidcraft , prestidigitation , or thaumaturgy cantrip, you also know the other two cantrips from that list. Nature Clerics get already get to choose one cantrip from the druid list. The verbal component is "Whispering to the spirits of nature". Druidcraft is ok. Druidcraft 10/10 most op cantrip in game, literally can be used as part of a 2/day oracle. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Source: Player’s Handbook. The verbal component is "Whispering to the spirits of nature". Source: Player's Handbook. V, S. Okay, im back with another idea. They should be used as such. Duration. Arcane Archer Lore. But the illusion cantrip for something related to a pot of gold at the end of a rainbow, don't know how it would work. You choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn either the prestidigitation or the druidcraft cantrip. The rules for Control Flames in DnD 5e are as follows: Control Flames can work on SOME fires caused by spells. (used in moroccan cooking) herbs for flavoured teas - lots of trace vitamins for health benefits - tastes good (linden flower tea is sweet like honey) - a nice hot drink to warm people up after a. Druidcraft. Casting Time: 1 action. So eliminating the troubles with darkness with a single cantrip. druids getting a druidcraft style cantrip, that lets them make flowers, or make plants produce some fruit, or just a small puff of air. Range: 30 feet. You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. One of the effects of the druidcraft cantrip is the following: You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. You know the druidcraft cantrip. Range: 30 feet. If you have arrows raining down on you, if you have multiple enemies closing in, or if one hit could kill you, then use this. Part of the design philosophy I used, is that (almost) only full casters get damaging cantips for free, but I'm willing to make exceptions that have good reasoning. Thaumaturgy is the Cleric-exclusive cantrip that players love to use in a variety of ways. A lot of people just don't take them unless they don't know what else to take, since you could use that slot for something clearly useful instead like guidance, an attack cantrip, mage hand, etc. I made a geologist-themed wizard who uses the Mold Earth cantrip to instantly excavate the earth. i) For Manipulation: Druidcraft, Fog, Mold Earth, & Shape Water. She is very in…5e Druidcraft as an attack. Thorns Whip is a dual-cantrip too (or even more with DM leeway): it is a melee attack, so you have something WIS-based you can use against any close-by enemy. Any big company would be thrilled when repairing the main axis of the production line takes 1 minute to repair rather than 3 hours. You choose to gain proficiency in either the Arcana or the Nature skill, and you choose to learn either the Prestidigitation or Druidcraft cantrip. It is not equivalent to animal handling skill or Druidcraft cantrip. Transmutation cantrip. sorcerer wizard. Playing him, my favorite cantrip was probably Thaumaturgy, and while it's fun to think of original ways to use it every time, I'd like to hear about unique, creative and cool ways you've used either Thaumaturgy, Prestidigation (which is bascially Wizmathurgy),. RandomLettersMS • 4 yr. Charisma is your spellcasting ability for these spells. Snowflakes) Make a seed sprout or one plant bloom. Spellcasting.